A Minecraft Forge 1.20.1 add-on mod for Genshin Instruments that adds an aura while playing system. Select a buff aura on any instrument screen — while you play notes, nearby allies receive beneficial potion effects.
- Instrument-specific auras — each instrument can have its own default aura that auto-selects when opened
- 15 unique aura presets — fully data-driven, add your own via JSON
- Per-instrument memory — manual aura overrides are remembered per-instrument within your session
- Server-authoritative — all effects applied server-side, no cheating
- Automatic note detection — hooks into Genshin Instruments' event API, no extra key presses needed
- Fully configurable — radius, timing, targeting rules, and per-aura overrides
- Compatible with Even More Instruments — works on all instrument screens from both mods out of the box
Each instrument has its own unique aura. Effects are refreshed as long as you keep playing.
| Instrument | Aura | Effects |
|---|---|---|
| Windsong Lyre | Zephyr's Blessing | Speed I |
| Vintage Lyre | Echoes of Antiquity | Regeneration I |
| Floral Zither | Bloom Veil | Absorption I + Saturation I |
| Glorious Drum | Warcry Cadence | Strength I + Resistance I |
| Nightwind Horn | Moonlit Passage | Night Vision + Slow Falling |
| Ukulele | Sunkissed Serenade | Luck I |
| Djem Djem Drum | Rhythm of the Earth | Haste I + Jump Boost I |
| Guitar | Wanderer's Anthem | Speed I + Jump Boost I |
| Keyboard | Harmonic Resonance | Regeneration I + Haste I |
| Koto | Tranquil Current | Water Breathing + Dolphin's Grace |
| Pipa | Silk Road Vigor | Speed I + Strength I |
| Saxophone | Smoky Allure | Hero of the Village I |
| Shamisen | Ghost Flame | Fire Resistance + Strength I |
| Trombone | Bulwark Fanfare | Resistance I + Absorption II |
| Violin | Heartstring Aria | Regeneration I + Absorption I |
Note Block Instrument variants are also mapped to thematically matching auras.
Server Admin Note: The Smoky Allure aura (Saxophone) grants Hero of the Village, which gives significant trade discounts from villagers. If this is too powerful for your server's economy, you can disable it by setting
"enabled": falseinconfig/effective_instruments/auras/smoky_allure.jsonand running/effectiveinstruments reload.
- Open any instrument screen (from Genshin Instruments or Even More Instruments)
- The instrument's default aura auto-selects (if configured)
- Play notes — allies within 16 blocks (configurable) receive the selected buff
- Click a different aura button to override, or click the active aura to deselect
- Close the instrument — aura clears, effects expire naturally
Who receives buffs:
- Yourself (toggleable)
- Other players in range (toggleable)
- Your tamed animals in range (toggleable) — wolves, cats, horses, parrots, etc.
Effects use a strongest-wins policy: if an ally already has a stronger version of the same effect (e.g. Resistance II from a Beacon), the aura will not downgrade it.
Each instrument can be mapped to specific auras in config/effective_instruments/instrument_auras.json. When a player opens an instrument, only its allowed auras appear in the selector, and the default aura is auto-selected.
Default mappings are generated on first launch — every GI and EMI instrument is mapped to its unique aura (see the aura table above). All 16 Note Block Instrument variants are also mapped.
Adding more auras to an instrument: Change the string shorthand to the object form:
{
"genshinstrument:windsong_lyre": {
"default": "zephyrs_blessing",
"allowed": ["zephyrs_blessing", "echoes_of_antiquity", "moonlit_passage"]
}
}- String form (
"instrument": "aura") — single aura, default and only option - Object form —
"default"is auto-selected on open,"allowed"lists all auras shown in selector - Unmapped instruments show all auras (backwards-compatible)
See _README_INSTRUMENTS.txt in the config folder for all instrument IDs.
Per-instrument memory: If you manually select a different aura, that override is remembered for that specific instrument within your session (lost on logout).
| Command | Permission | Description |
|---|---|---|
/effectiveinstruments reload |
OP (level 2) | Reload all aura presets and instrument mappings |
/effectiveinstruments status [player] |
OP (level 2) | Show aura state for a player |
| Dependency | Version | Required? |
|---|---|---|
| Minecraft | 1.20.1 | Yes |
| Forge | 47.3.0+ | Yes |
| Genshin Instruments | 5.0+ | Yes |
| Even More Instruments | 6.0+ | No (optional) |
Config files are generated on first launch in config/effective_instruments/.
| Option | Default | Range | Description |
|---|---|---|---|
enabled |
true |
— | Master enable/disable |
noteWindowTicks |
100 |
20–600 | Ticks after last note before aura deactivates (100 = 5s) |
auraTickIntervalTicks |
10 |
1–100 | How often effects are refreshed |
defaultRadius |
16 |
1–64 | Aura range in blocks |
| Option | Default | Description |
|---|---|---|
allowSelfBuff |
true |
Musician receives their own aura |
includeOtherPlayers |
true |
Other players in range receive effects |
includeTamedPets |
true |
Tamed animals in range receive effects |
petEntityTypeAllowlist |
[] |
Extra entity type IDs to treat as pets |
| Option | Default | Range | Description |
|---|---|---|---|
showOverlay |
true |
— | Show aura selector on instrument screens |
overlayScale |
1.0 |
0.5–2.0 | Button scale factor |
compactMode |
false |
— | Smaller button layout |
particlesMode |
ALL |
ALL / MINIMAL / NONE | Particle effects when aura is active |
screenClassAllowlist |
[] |
— | Fallback class names for non-GI instrument screens |
Requires Java 17.
./gradlew buildThe built JAR will be at build/libs/effectiveinstruments-<version>.jar.
- Subscribes to Genshin Instruments'
InstrumentPlayedEventfor note detection — no custom note packets, no mixins, no reflection - Subscribes to
InstrumentOpenStateChangedEventfor instrument open/close tracking - Uses
InstrumentScreen.getInstrumentId()to identify which instrument is being played - Three custom packets:
SelectAuraC2SPacket(aura selection),InstrumentOpenC2SPacket(instrument ID),SyncAuraSelectionS2CPacket(server→client default sync) - Client overlay injected via
ScreenEvent.Init.Postusingevent.addListener() - All Even More Instruments screens extend GI's
InstrumentScreen, soinstanceofdetection covers both mods automatically - Night Vision aura uses 260-tick duration to avoid the vanilla flicker warning
- See INSTRUMENT_AURAS.md for the full design reference with rationale for each aura's effects and color choices
MIT