new: vibrate primitive for Solid 2.0#886
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davedbase wants to merge 1 commit intosolidjs-community:nextfrom
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new: vibrate primitive for Solid 2.0#886davedbase wants to merge 1 commit intosolidjs-community:nextfrom
davedbase wants to merge 1 commit intosolidjs-community:nextfrom
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🦋 Changeset detectedLatest commit: fb1e4ad The changes in this PR will be included in the next version bump. Not sure what this means? Click here to learn what changesets are. Click here if you're a maintainer who wants to add another changeset to this PR |
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packages/vibratepackage wrapping the Vibration API with six exports following the repo'smake*/create*conventionssolid-js@^2.0.0-beta.10and@solidjs/web@^2.0.0-beta.10uses a ~1000 ms multi-cycle chunk strategy: builds a pattern array covering ~1 second and re-queues it withsetInterval` at the exact chunk duration, so patterns join seamlessly without gapscreateEffect(compute, apply)split form and a plain boolean mirror (isVibrating/isPulsing) to avoidSTRICT_READ_UNTRACKEDwarnings in Solid 2.0's dev modedutyCycleoption (default0.5) controls the on/off ratio within each pulse cycle — higher values produce longer buzzes, lower values produce shorter taps