BONNIE-32 is discontinued and no longer maintained. The work has continued in PSoXide, its spiritual successor.
- No new releases or bug fixes. v0.1.12 is the final release. Source and binaries remain available indefinitely.
- Active development continues in
PSoXide, a spiritual successor
built around a real PS1 emulator, a Rust SDK targeting
mipsel-sony-psx, a runtime engine, an editor, and an asset pipeline for actual PS1 hardware. - The source code stays here. Forks are welcome.
A fantasy console for making PS1-era 3D games on modern hardware: software rasterizer recreating affine textures / vertex snapping / RGB555, integrated low-poly modeler, world editor, and music tracker with hardware-accurate PS1 SPU emulation. Built in Rust; native + WASM web build.
- Final release: v0.1.12 binaries (Windows, macOS, Linux).
- Source: this repository, MIT-licensed. Fork freely.
- PSoXide (active): https://github.com/EBonura/PSoXide
- Latest release: v0.1.12 (2026-03-15).
- v2 rewrite reached Phase 4 on the
v2branch and is left in place for reference; it was not released and is unsupported. - Open issues are closed with this same redirect.
Thanks to everyone who tried BONNIE-32, starred it, sent feedback, and reported bugs. See you over on PSoXide.
