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ci: deploy once verify passes instead of waiting for e2e
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#154:
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test(omokmaru): allow CI time for the studio preview walkthrough
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#153:
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feat(omokmaru): replace board themes with forest and beach living edi…
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#152:
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fix(omokmaru): open wardrobe links in the current tab
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#151:
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fix(omokmaru): restore original avatar body textures
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#150:
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test(omokmaru): allow software rendering time for tier collection checks
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#149:
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test(omokmaru): allow CI time for full skeleton choreography checks
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#148:
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feat(omokmaru): expand tiered wardrobe and refine 3D themes
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fix(omokmaru): hide board and trays in avatar preview
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#146:
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test(omokmaru): isolate motion regressions and close preview pages
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feat(omokmaru): rework the wardrobe as 마루 옷장 and sync opponent looks
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#144:
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feat(omokmaru): add per-avatar victory choreography
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feat(omokmaru): refine avatar lineup and studio motions
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feat(omokmaru): refine avatar lineup and studio motions
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#141:
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fix(omokmaru): preserve animation time across slow frames
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test(omokmaru): wait for presented animation frames in CI
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#139:
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fix(omokmaru): reduce avatar rendering cost and stabilize CI
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#138:
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feat(omokmaru): integrate animated Petal avatar with admin rotation
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#137:
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Speed up Omokmaru AI and prioritize tactical forks
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#136:
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Expand Omokmaru AI to nine stronger levels
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#135:
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Turn Omokmaru stone faces upward and sculpt rose as petals
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#134:
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Limit mobile toolbar bounds test to visible controls
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#133:
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Sculpt Omokmaru stone collection and add sound volume controls
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#132:
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Add colorful floral stones and distinct Omokmaru avatars
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#131:
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Use primary drag to rotate all Omok studio previews
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#130:
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